A texture atlas bin-packs multiple images into a single texture. On some platforms OpenGL textures have to be sized as power of 2, loading the images separately would require a lot of padding, which means wasted GPU memory. As well as that having all images in one texture allows draw-call batching: in other words several sprites can be drawn with one call. Although the tool was developed for the iPhone, it is useful for most platforms including Android and PC. The tool is written in Java and runs on Windows, Mac and Linux.
Also… it appears at least one of us already found this site. And the source code of the generator is NOT public domain. And Here is a Google Translate link in English. Go and Play! Oh sweet jesus Thanks a ton! Barely tried it and already love it. How could you miss that Shame on you But seriously, that tool is great. My thoughts exactly.
Анализ данных texturemaker. Texture Maker, the powerful generator and editor for seamless textures. Рейтинг Alexa. Посетителей в день. Просмотров в день.
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What if there were a way to create those textures in an open-source application? Thanks to Material Maker , a promising — and recently updated — procedural texture-generation tool, there may be. As of the latest update, Material Maker 0. By wiring together readymade nodes, Material Maker users can quickly build up complex procedural textures. The nodes themselves are divided into similar categories to Substance Designer, including Generator nodes for creating base patterns, and Filter nodes, for modifying the base pattern into a usable texture. The tool set is still fairly small: in the current release, there are around 20 nodes , compared to the hundreds available in Substance Designer , but it is still possible to create quite complex textures, like the mandala pattern shown in the image above. Material Maker 0.